Orienteering for Beginners: Your First Event Checklist

Orienteering for Beginners: Your First Event Checklist

Orienteering has a reputation for being complicated. It is not. You get a map with circles on it, you find the circles in the order they are numbered, and you come back to the finish. Everything else — the coloured courses, the electronic dibbers, the unfamiliar vocabulary — exists to make that simple job easier. Your first event is mostly about turning up, dressing sensibly and choosing a course you can finish with a grin on your face. Here is what to expect.

What to wear

Start with your legs. Orienteering happens in whatever the wood, moor or park has to offer: brambles, gorse, nettle beds, waist-high bracken and brashings left behind after felling. Full-length leggings or lightweight trousers are the safe choice for a first event. Running tights, old walking trousers or purpose-made orienteering trousers all work well. Denim does not — it soaks up water, chafes and turns heavy within a kilometre.

On top, wear a technical running top rather than cotton, and add a thin windproof or waterproof layer you can tie round your waist. In winter that means a baselayer plus a shell, plus gloves and a hat; reading a map with numb fingers is slow and miserable. In summer, sun cream and insect repellent earn their place in your bag, particularly on evening events when the midges are out.

On your feet

Grip matters more than cushioning. Road trainers slide on wet grass and polished roots, so trail shoes, fell shoes or orienteering shoes with metal studs are far better. Studs are excellent in mud and woodland but can be sketchy on rock; if you are new to them, take the descents gently. Comfortable, well-laced trainers are perfectly adequate for a White or Yellow course on paths.

Leave loose jewellery and dangling clothing at home. Tuck your trousers into your socks if ticks are likely and check yourself over afterwards. A watch is useful, too — knowing how long you have been out helps you judge how much course is left.

What to bring

  • Your entry confirmation, on paper or on your phone, plus a card or a little cash for entries on the day
  • A basic baseplate compass. You will not need it on a White or Yellow course, but carrying one and practising with it is how you learn
  • A whistle, which is part of the required kit at most events; the recognised distress signal is six short blasts repeated at intervals
  • Water and a snack for afterwards
  • Spare shoes, socks, trousers and a towel, plus a plastic bag for muddy kit
  • A waterproof map case, or a clear plastic wallet, if rain is forecast
  • Sun cream, insect repellent and any personal medication
  • Safety pins, for the control descriptions if they come loose rather than printed on your map

The map itself is provided. Electronic timing dibbers are usually available to hire at registration for a small fee — ask when you enter and mention that it is your first event. Many events accept entries on the day, though pre-entering online is quicker and guarantees a map.

Understanding course colours

The colour of a course tells you two things: how hard the navigation is and how far you will run. It has nothing to do with age, ability or how serious you look in the car park, and nobody will mind which one you pick.

  • White — very easy. Controls sit on paths, tracks and other line features. Ideal for children, families and anyone's first run.
  • Yellow — easy. Still mostly on paths, with short sections that cut across or around simple features.
  • Orange — medium. You leave the paths and use the map and compass properly. Fine if you already read maps; a big step up if you do not.
  • Light Green — technically difficult but short. Expect careful navigation in complex terrain for around forty minutes.
  • Green — technically difficult and a little longer. Popular with older or less speedy adults.
  • Blue — technically difficult and longer again.
  • Brown — long and difficult. Often the choice for fit, experienced adults.
  • Black — the longest and hardest course on offer.

Some areas also set Red for a longer easy course and N for novice, and there are Short Green and Very Short Green variants; the event details will explain what is on offer. Lengths vary with the terrain, and a 3 km course in steep, rough country can take far longer than 5 km on gentle paths. On your first visit, pick Yellow unless you are already confident with map and compass. A few events restrict the longest courses to older juniors or adults, so ask at enquiries if you are unsure.

How the day works

  1. Park where the signs direct you and walk to registration or enquiries. Say that you are new — someone will talk you through the start procedure.
  2. Enter, pay, hire a dibber if you need one, and take a control description if it is not printed on the map.
  3. Follow the tapes or flags to the start. Beginners' courses usually have an obvious route from the assembly area.
  4. At the start, clear and check your dibber in the boxes provided, then start when told and pick up your map.
  5. Orient the map to the ground, keep your thumb on your current position, and plan each leg before you set off.
  6. At every control, check that the code on the kite matches your description, then punch.
  7. Finish, then go straight to download so your time is recorded.

A few habits pay off immediately. Keep the map turned so that what lies ahead of you on the ground lies ahead of you on the paper, and fold it to the section you need. If you lose contact with the map, stop, identify one large feature you are sure of, and walk back to the last control you know you visited rather than wandering hopefully. Following a crowd is the classic beginner's error: they may be on a different course, or just as lost as you are.

Rules, safety and etiquette

Photo: wal_172619 / Pixabay

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